Open the database by clicking on the gear icon. Locate the file you’ve just created and click on ‘Open.’ Your tileset image should now be imported. Step 3: Importing your custom tileset to RPG Maker MV.įire up your RPG Maker MV software and open the Resource Manager like so:Ĭhoose ‘img/tilesets’ from the list and click on ‘Import’. Save this image file as a (.png) somewhere in your computer. I will no longer be tackling the art creation process of the tilesets since that entirely depends on what you’re trying to make, so I just got some stock images from the internet. You wanna make sure that the background is transparent. Enable the grid guide by pressing CTRL + ‘ on your keyboard. If you are using photoshop, you can edit your grids by going to Edit > Preferences > Guides, Grid & Slices. I start off by adding 48 x 48 grid guides so you can maximize and position your tileset objects better. Step 2: Start creating your own tilesets. Set the height and width of the file to 768 pixels. Step 1: Open a photo editing software of your choice.įor this guide, I will be using Photoshop. How to Make Custom Tilesets for RPG Maker MV By creating custom tilesets, you’ll have full control over the look and feel of your game, making it truly one-of-a-kind. It’s a little time-consuming but the results are worth it. These custom tilesets can be used to give the game a personalized look and feel, that can set your game apart from others. By using these tools, developers can create custom images, and then use them to create unique tilesets that can be imported into RPG Maker MV. This process can be done using graphics editing software like Adobe Photoshop or GIMP. While RPG Maker MV comes with a variety of pre-made tilesets, developers can take their game’s visual design to the next level by creating their own custom tilesets. These are essentially collections of graphical assets that are used to create the game’s backgrounds and environments. One of those tools is the ability to create custom tilesets. PS: I don't know if this works for other versions, sorry.Creating a unique and personalized RPG game requires a deep understanding of the tools and resources available in RPG Maker MV. Tell me if you think I should change anything!Īnd. And you can create events with these tiles! So you can put a tile over a tile OVER A TILE! (You will eventually need it, trust me.) They not only can be used for whatever you want but also appear OVER other tile from the Lower Layer. Finally, yellow tiles are for the Upper Layer.Black tiles are left for transparency (it's the first color 2k3 gets as transparent so you won't even have to select it).Each square is completely individual but you can still combine them to create something bigger. They will appear as is: they don't make groups or animate. Greenish yellow tiles can be used for everything.Make sure that you use them in 3x4 arrays! They can also have the Square passability mark, which can't be used in the rest. Green and gray tiles are for floor textures, woods, mountains or lakes.Dark blue tiles are animated each animation covers one column (4 squares 4 frames).Grayish blue tiles are for deeper water.Tired of having to replace the original tiles with yours or not knowing where to put your tiles? Well here's an easy solution! Redone!
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